Showing posts with label parametric design. Show all posts
Showing posts with label parametric design. Show all posts

Tuesday, September 21, 2010

RED PAVILION

The introduction of parametric design software into architectural projects allows for a smooth flow of data between the design world and the realm of computer-aided manufacturing (CAM). Combined with the utilization of scripting languages architects and designers can generate, and manipulate, with more and more complex building structures, thereby allowing for the exploration of new forms, assembly techniques and production methods. These new tools are changing the way we think, conceptualize, draw, and build architectural form.

The Red Pavilion project was developed by the authors in cooperation with four students from Digital Design at the department of Architecture, Design & Media Technology, Aalborg University, Denmark. The purpose of the Red Pavilion was to define an intimate event space for the annual Culture Night taking place in the city of Aalborg. To create such a temporal urban space the final design for the pavilion consisted of two grid shell structures covered with pyramid components, as well as a small stage, four illuminated benches, and two video projectors that were to illuminate and animate the surface of the two shells.

Acknowledgements:

Client: Aalborg Municipality
Production Facilities: Platform 4
Design Team and production:
Electrotexture Lab
together with:
Thiru Manickam, Jens Jakob Møller Pedersen, Kenn Clausen, Aste Ploug Henriksen, all BSc. in Digital Design at Architecture, Design and Media Technology.

Sune Petersen, Video Artist.
Jesper Simensen, Graphical Artist.
Christian Skjødt, Musical program
Sponsors: Barco, Migatronic, AV Centeret

Friday, April 9, 2010

Workshop: Social Technologies 2010



During march 43 students from the department of Architecture & Design at Aalborg University has followed the workshop: Social Technologies, organized by Esben Skouboe Poulsen, Mads brath and Sune Petersen.
The workshop contain 4 faces: Concept, Parametric design to production (grasshopper), Dynamic light programming (vvvv) and Synthesis. In the 4 weeks new theoretical as well as practical tools were operationalized and in collaboration with Dolle A/S one project were selected and finalized to be displayed at the Platform 4.

See more information on the project on www.socialtechnologies2010.wordpress.com


Wednesday, March 24, 2010

Danzer Light exhibition at DAC


The following project is done in collaboration with the studio 3XN and Electrotexture Lab. is doing the lighting design on the project. The following is the vision of the project.

The project’s vision is to design a light installation for 3XN’s spring exhibition at the Danish Architecture Centre. The inspiration for the design will be based on biologically inspired algorithms. The biological principles of the project are based on self-organization in relation to agent-based design, also known as swarming behavior. This system will serve as the spatial form-finding principle which acts as an informed process of spatial design parameters.

This means that the agent system will serve as the direct spatial context, which operate on the measurable variables. This will move the design process away from the typical subjective object-oriented design process. The designer’s role is to design rules, parameters and environments in which the installation can develop and adapt. The project will also be a study of realizing a complex design process in a rational system with defined building components.

Kasper Guldager from GXN and student Thiru Manickam from the institute of Architecture, Design and Media Technology, Aalborg University did the design of the structural configuration. Tobias Thyrrestup and Esben Skouboe Poulsen developed a audio responsive swarm algorithm which extend the component based structure into an dynamic animated expression. Experience the exhibition ad DAC

Pictures of the exhibition: Mind Your Behaviors taken by Adam Mørk